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Posted on:March 27, 2018 at 07:00 PM

WebGL/WebVR at GPU Technology Conference

WebGL/WebVR at GPU Technology Conference

Tuesday, March 27, 2018 6:30 PM to 9:30 PM

San Jose Convention Center, 210A

1. browser team
2. Deep Learning in Your Browser: Powered by WebGL
3. WebXR Device API
4. three.js 8 years
5. glTF Ecosystem update
6. Cesium, 3d mapping platform autonomous car capabilities

1. browser team

  • luma.gl from uber
  • threejs.org/examples/#webgl_lines_fat
  • Google and Mozilla WebGL Implementors will give us an update on “What’s Next” in WebGL

2. Deep Learning in Your Browser: Powered by WebGL

Overview

  • intro to ai/ml/dl
  • linear regression
  • activation/cost functions
  • gradient descent
  • back propagation
  • hyper-parameters
  • what are the CNN
  • webgl and dl

the data/ai landscape

the offical start of AI 1956

  • john macarthy
  • cloud shannon
  • MIT,
  • traditional AI: rule based

Neural Network with 3 Hidden Layers

  • cost function, gradient descent, learning rate

linear regression

  • MSE -> cost function
  • house property
    • multiple property -> multiple axis -> dimensions

activation function

  • ReLU
  • relu6 (only in tensorflow), elu
  • relu is most popular

sample cost functions

  • MSE, ??, ??

CNN s RNN###


3. WebXR Device API

Brandon Jones (Google) - Brandon will give us an update on the WebXR initiative

WebXR

  • no backwards compatibility with webvr
  • well behaved webvr apps should port easily
  • future proofing, future proofing, future proofing
  • cleaner api
  • more compatible devices
  • support for ar

4. three.js 8 years

Ricardo Cabello (aka Mr Doob) will be giving us some insight into the latest ThreeJS features.

  • @mrdoob

  • cool webvr demo

  • https://arkt.is/revision

  • self-rendering objects

  • refactor

  • reflactor + refractor

  • GCode Loader

  • FBXLoader

  • GLTFLoader

  • GLTFExporter @fernandojsg, @takahirox

  • three.js/editor

    • create a mesh and texture
    • download as gltf
    • upload to facebook
    • now you have a 3d post in facebook
  • fatlines

  • webvr/webxr support

  • Interactive scene

  • WebGL2Renderer


5. glTF Ecosystem update

NVIDIA - Neil Trevett -

  • glTF, cross platform 3d asset transmission
    • audio: mp3, video: h.264, images: jpeg, 3d: gltf

gltf momentum

  • creation tools
  • apps and engines
  • 3d contents
  • users

gltf highlisghts at gdc

  • facebook suppports gltf
  • sketchfab: 150K gltf models
  • adobe dimension adopting gltf
  • unity using gltf
  • unreal 4.19, metal + PBR
  • tools

draco 3d compression

gltf@microsoft

  • products
    • office, minecraft, simplygon, paint3d, remix3d 3d buliter
    • babylon.js, gltf-vscode, unitygltf, gltf-webgl-pbr

consistent rendering over multiple engines

  • three.js _ gltfloaders
  • github, khronos group

gltf roadmap discussion

  • make sure ecosystem is rubust

6. Cesium, 3d mapping platform autonomous car capabilities

  • Patrick Cozzi - Patrick will be presenting on some really cool stuff he’s been working on having to do with autonomous driving vehicles using WebGL.

  • https://webglinsights.com

    • free ebook, 23 chapters
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