About
A seasoned software engineer driving innovation and excellence in software development. I am a results-driven, detail-oriented, and passionate professional committed to delivering high-quality software solutions. My expertise spans designing, building, deploying, and operating diverse software products across various environments. I thrive on challenges related to scalability, performance, and design, and I am dedicated to crafting exceptional user experiences. In summary, I offer a comprehensive skill set and proven track record in: * Architecting robust and scalable system architectures that align with business goals * Leading cross-functional teams as a tech lead to deliver innovative and impactful products * Contributing as a passionate individual contributor, ensuring feature delivery with best practices and scalability in mind * Mentoring and developing junior engineers, fostering a culture of growth and continuous learning
Skills
- Language: Python, TypeScript, JavaScript, Rust, (Go, Ruby, PHP, C#, C, C++, Lua, Perl, Shell)
- Web Backend Framework: Next.js, FastAPI, Flask, Ruby on Rails, Node.js, (CodeIgniter)
- Web Frontend Framework: React.js, jQuery, WebGL, SASS, HTML5, (Angular.js, Ember.js)
- Data Engineering: Argo, Airflow, Looker
- Data Science: Tensorflow, PyTorch, Scikit Learn
- DevOps: Kubernetes, Ansible, Terraform, Docker, Jenkins, Datadog, (ELKS, Chef, Logstash, Statsd, Monit, Nagios, Puppet)
- Mobile: React Native, Expo
- Database: PostgreSQL, Redis, Snowflake, BigQuery, Trino, Firebase, RabbitMQ, (MySQL, Cassandra, MSSQL, Oracle)
- OS: MacOS, Linux(Ubuntu, Centos, Fedora, RHES), Windows, POSIX(IBM-AIX, Sun Blade), IOS
- Cloud: GCP, AWS, Oracle Cloud, Digital Ocean, Linode, Heroku, OpenStack
- Version Control: Git, (SVN, CVS, Clearcase, Perforce)
- 3D Engines: Three.js, Unity3D, Unreal, OpenGL, OpenGL ES, GLSL
- DCC: Blender, Maya, Nuke, Phusion, Premier, Photoshop