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Posted on:January 26, 2018 at 02:00 AM

SVVR Meetup #48 @SVVR Studio Mountain View

SVVR Meetup #48 @SVVR Studio Mountain View

1931 Old Middlefield Way, Mountain View

1. CES Roundup
2. But is it ART...?
3. What makes an immersive app feel native?

New location

  • mixed reality event venue
  • VR museum
  • will keep adding demo machines

SVVR Passport

  • Membership network
  • 24/7 access SVVR studio
    • lounge, demo rooms, meeting rooms
  • SVVR slack
  • $150/month
  • company membership: $2000/y

1. CES Roundup

  • Benjamin << picture >>

Takeaway from CES 2018

  • Vive Pro - a lot more balanced, comfortable

    • wireless, T shape device at the back of the strap
  • Lenovo Mirage Solo

    • under $400, mobile VR headset, good positional tracking, daydream
  • Pimax ‘8K’

    • $15M kickstarter
  • Xiaomi Mi VR(Oculus Go)

  • facebook spaces integration with meetings

  • ben is in sunnyvale

2. But is it ART…?

  • Designing for the future of gallries
  • Richard Warp and Scott Looney from Intonic
  • Immersive audio solutions
    • VR/AR/XR/RR
    • Game Audio
    • Affective
  • Pollen music group: oscaa winning short-film
  • Acute Art
    • world first interactive art platform
    • Jeff Koons, Marina Abramovic, Olafur Eliasson
  • Artistic Process <-> Design Process -> Development Process
  • www.intonic.io, metaphys-media.com, acuteart.com

3. What makes an immersive app feel native?

  • Lucas Rizzotto, https://www.youtube.com/channel/UCE4nLiG5vDeXZVzn9r21rhQ, right now 196 subscriber. Let’s see how many after this talk.
  • youtube video
  • VR & AR
    • VR: apps that requries users; full attention
      • building convicning world
    • AR: apps that thirve in real
      • building the convincing extension of world
  • Two major challenges
    • input controller
  • tips for non-gamer users
    • avoid teleportation
    • replace “pointing” interaction with physical interactions
    • make your products usable with just the trigger
  • remove controllers and use hand tracking directly
    • hand based controller*
    • physical world becomes interface
    • youtube: cybersnake
  • story telling and
  • most app: functional, 2d interface in 3d world,
  • functinal isn’t enough. no more 2d ui
  • tips: don’t use 2d
  • UI becomes invisible: deeply integrated into the world https://www.youtube.com/watch?v=0EU1JoKiZkM
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