Successfully Built a Production Pipleline: SVN + Unity3D + CruiseControl.net + Publish To Web


ccnet logo

As the number of the Unity3D web projects has increased, I was looking for a decent way of automating deployment.

I took some time to research and read some articles about it and finally get it all working.

The whole build pipeline was set up on Windows machine and SVN and TRAC has setup on Linux in a different machine.

Check these articles and I’m sure any one can do the same without too much of hassle.

A few notes: