Designed and implemented the game component of VR based 3D Social Network, with Unity3D game engine. Lead 3 other game programmers and collaborated with art team and web team. Managed the team with Agile development method and setup the best practices and code standards. Also established and optimized the build process with Python and Perl and set up a subversion repository for C# and C++ code base. Details of the accomplishments are an organization of the source code structure and an implementation of avatar creation and avatar animation module, network and data transfer module, asset caching module and web debug module.

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