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English Bean: Online 3D Interactive English Learing Website

May 22nd, 2010 No comments

With SK Telecom in South Korea, worked on this web site to teach English online through a game.
The running demo can be found here.

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Samsung Mobile 3D UI

May 22nd, 2010 No comments

As a tech demo, built this 3D UI demo on a latest mobile 3D acceleration chip from Samsung. 3D Modeling and the scenario is made by “Digicube” and the code is all written in C and OpenGL ES.

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Azitro3D

April 19th, 2010 No comments

Azitro3D

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House Box

April 17th, 2010 No comments

Project Period: 2005

Designed and developed the house floor plan and viewing software while writing the Kz3D multipurpose 3D engine. Custom 3DS Max exporter,

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Next Gen GIGA Project

April 17th, 2010 No comments

Established new “SKT GIGA Class 4 Standard” featuring 2D and 3D graphics, float/fixed point math, 3D sound, vibrations, motion sensors and external game controllers. This required collaborating with many hardware vendors and international organization. After establishing the standard, whole suites of the testing procedure and test application is provided to qualify the handsets

ATI Mobile 3D Integration (2005)

April 17th, 2010 No comments

Collaborated closely with ATI and ported many features of ATI Imageon 238x chips. Implemented ATI API as a GIGA Extensions API. Ported “Rooms Demo” of ATI into SKT WIPI-GIGA platform and demonstrated in ATI PCI board.

http://ati.amd.com/products/imageon238x/IMAGEON_238X_Rooms_Demo_Whitepaper.pdf

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Technical Support of Premium Mobile 3D Game(2006~2007)

April 17th, 2010 No comments

In order to provide support to mobile 3D game developers, we provided the MSDN like web site called WIPI-Gem, many seminars about GIGA game platform and the mobile 3d game course in Game Academy

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SKT Consulting (2005~2007)

April 17th, 2010 No comments

Provided technical guidance to SKT in the international collaboration with standard organizations like Khronos groups, OMA (Open Mobile Alliance) Game Service group. Supported with technical analysis to the GxG service (SKT’s Premium mobile 3D game service).

Legend ES (2005)

April 16th, 2010 No comments

Maintained Mobile 3D Game test application for demo and training purpose. WIPI-C and Giga is used and runs on OpenGL ES enabled mobile handset.

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Megamax

April 16th, 2010 No comments

Provided Internet Cafe(PC Bang in Korea) management tools for Megamax francise.

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GHCT (Giga Hardware Certification Tests)

April 16th, 2010 No comments

To certify the Giga functionalities of the handsets, series of test applications that can test GIGA features. These tests became mandated as a test procedure before the release of the cellular phone.

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GxG Launcher(2006)

April 16th, 2010 No comments

Designed and implemented GxG Mobile 3D game launch and update system which is like mobile version of “steam”. Used Frism flash engine for UI and WIPI-network , authentication API for the contents update, payment and launching of game contents.

mVR Framework(2007)

April 16th, 2010 No comments

Designed and implemented the mVR framework for the SK Telecom. Implemented the PC based Shader Engine component of the framework with nVidia Cg and OpenGL. Shader performance analysis and tuning is conducted with nVidia’s FX Composer and Graphic Remedy’s gDebugger.

LidarSee (2007)

April 16th, 2010 No comments

Developed the windows application that visualizes the 3D laser-scan LIDAR data in 3D. Made input module that can read the custom 3D scanner data and used Ogre3D engine and MFC to visualize the 3D data set.

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SuperUrban (2007)

April 16th, 2010 No comments

Designed and implemented the simulation software that can calculate shadow area that caused by new buildings. Solar position calculation library from NASA is used and built a module that can read SHP 2D shaped data and generate 3D buildings Built on IBM AIX p690 super computer and used xlc_R compiler with OpenMP support.

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GongPath (2007)

April 13th, 2010 No comments

Used Lux Render, open source renderer project that generates physically correct imageries. Built the renderer in Sun blade Solaris super computer platform. Various boost libraries, WxWidget and multithread libraries are used. Wrote Perl and Python scripts to control the job queue in super computer environment

Partner: KISTI

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GongStage (2007)

April 13th, 2010 No comments

Implemented script engine with boost python bind and created advanced avatar module featuring IK, motion blending by extending the features of provided Ogre3D engine

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JustLeapIn.com (2007-2009)

April 13th, 2010 No comments

Designed and implemented the game component of VR based 3D Social Network, justleapin.com with Unity3D game engine. Lead 3 other game programmers and collaborated with art team and web team. Managed the team with Agile development method and setup the best practices and code standards. Also established and optimized the build process with Python and Perl and set up a subversion repository for C# and C++ code base. Details of the accomplishments are an organization of the source code structure and an implementation of avatar creation and avatar animation module, network and data transfer module, asset caching module and web debug module.

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Patent: Interactive Commercial in Digital Broadcasting

July 31st, 2007 No comments

Patent: Interactive Commercial in Digital Broadcasting
 
I got a call that the BM patent while I was in the graduate school back in 2001 is now registered.
I came up with the main idea and the reason was that even though the broadcasting market is becoming digitalized, the pie of the market wouldn’t expand drastically and the potion has to be taken from the non-interactive area of the advertisement market The main idea is to make an interactive game and use it as an commercial.

Patent Number: 10-0593704
Patent Name: Interactive Commercial in Digital Broadcasting

CCS: CFD Crowd Simulator

March 12th, 2007 No comments

Screen shot of the proram that simulate the crowd moving accroding to the CFD(Computation Fluid Dynamics). 
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Scripts for Combustion TM

July 29th, 2006 No comments

I have a friend woriking in motion graphics industry and he uses Combustion and has done several work in movies and TV series. He also wrote a book about Combustion last year and he asked me to write one chapter about scripting which I’m about to show you here.

Chapter 19. Particles with Combustion Script
In most cases with computer, we can get amazing results with a knowledge with math. I’d like to introduce these three curves out of “50 famous curves” and show how to make them into combustion script.


Astroid

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Astriod is a curve connected with 4 arcs of circles. Depends on which coordinates you use the equation might look different but the eqaution for is like this:

Cartesian Equation



Parametric Equation





Parametric Equation is easy to turn into a computer program because as the variable t changes the reslut x(t) and y(t) and these results are easily deployed into the program

X channel

XCenter = 320.00;
Frequency = 0.30;
a = 100;

t = CB.GetCurrentFrame() * Frequency * Math.PI / 180;

// Astroid
a * Math.cos(t) * Math.cos(t) * Math.cos(t) + XCenter;

Y channel

YCenter = 240.00;
Frequency = 0.30;
a = 100;

t = CB.GetCurrentFrame() * Frequency * Math.PI / 180;

// Astroid
a * Math.sin(t) * Math.sin(t) * Math.sin(t) + YCenter;





Epicycloid


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Hypocycloid

This is a star~~
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KOPEC Walkinside Integration

June 11th, 2005 No comments

Partner : KOPEC
Project Period : Aug 2004 ~ Nov 2004








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Posco Construction Web Based House Designer

June 11th, 2005 No comments

Partner : Posco Construction, Seoul National University Space Analysis Lab, Midas IT
Project Period : Oct 2003  ~ June 2004




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Korean Subway Corporation 3D Station Facility Management System

June 11th, 2005 No comments

Partner: Korea Subway Coorporation
Project Period: Sep 2003 ~ Dec 2003

Youngheun Taean Power Plant Management Program

June 11th, 2005 No comments

Partner : Korea Western Power, KOPEC, KOGAS
Youngheng / Taean Power Plant Management Program

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