Archive
House Box
Project Period: 2005
Designed and developed the house floor plan and viewing software while writing the Kz3D multipurpose 3D engine. Custom 3DS Max exporter,
Next Gen GIGA Project
Established new “SKT GIGA Class 4 Standard” featuring 2D and 3D graphics, float/fixed point math, 3D sound, vibrations, motion sensors and external game controllers. This required collaborating with many hardware vendors and international organization. After establishing the standard, whole suites of the testing procedure and test application is provided to qualify the handsets
ATI Mobile 3D Integration (2005)
Collaborated closely with ATI and ported many features of ATI Imageon 238x chips. Implemented ATI API as a GIGA Extensions API. Ported “Rooms Demo” of ATI into SKT WIPI-GIGA platform and demonstrated in ATI PCI board.
http://ati.amd.com/products/imageon238x/IMAGEON_238X_Rooms_Demo_Whitepaper.pdf
Technical Support of Premium Mobile 3D Game(2006~2007)
In order to provide support to mobile 3D game developers, we provided the MSDN like web site called WIPI-Gem, many seminars about GIGA game platform and the mobile 3d game course in Game Academy
SKT Consulting (2005~2007)
Provided technical guidance to SKT in the international collaboration with standard organizations like Khronos groups, OMA (Open Mobile Alliance) Game Service group. Supported with technical analysis to the GxG service (SKT’s Premium mobile 3D game service).
Legend ES (2005)
Maintained Mobile 3D Game test application for demo and training purpose. WIPI-C and Giga is used and runs on OpenGL ES enabled mobile handset.
Megamax
Provided Internet Cafe(PC Bang in Korea) management tools for Megamax francise.
GHCT (Giga Hardware Certification Tests)
To certify the Giga functionalities of the handsets, series of test applications that can test GIGA features. These tests became mandated as a test procedure before the release of the cellular phone.
GxG Launcher(2006)
Designed and implemented GxG Mobile 3D game launch and update system which is like mobile version of “steam”. Used Frism flash engine for UI and WIPI-network , authentication API for the contents update, payment and launching of game contents.
mVR Framework(2007)
Designed and implemented the mVR framework for the SK Telecom. Implemented the PC based Shader Engine component of the framework with nVidia Cg and OpenGL. Shader performance analysis and tuning is conducted with nVidia’s FX Composer and Graphic Remedy’s gDebugger.
LidarSee (2007)
Developed the windows application that visualizes the 3D laser-scan LIDAR data in 3D. Made input module that can read the custom 3D scanner data and used Ogre3D engine and MFC to visualize the 3D data set.
SuperUrban (2007)
Designed and implemented the simulation software that can calculate shadow area that caused by new buildings. Solar position calculation library from NASA is used and built a module that can read SHP 2D shaped data and generate 3D buildings Built on IBM AIX p690 super computer and used xlc_R compiler with OpenMP support.
MBTI Test

인간의 성향을 총 16가지로 분류하는 MBTI 테스트가 있다. 원래 테스트 이름은 Myers-Briggs Type Indicator
자신의 적성이 뭔지 파악하고자 할 때 유용하다고 하고, 한국에선 이 테스트하는데 16만원 준다고 들었던 것 같다.
주변에 있는 여러 사람에게 시켜봤는데 잘 맞는 것 같다.
http://www.mbtitest.net
위 사이트에서 온라인 테스트를 할 수 있다.
타입에 따른 결과는 아래에서 볼 수 있다.
http://www.mbtitest.net/mbti6.php
GongPath (2007)
Used Lux Render, open source renderer project that generates physically correct imageries. Built the renderer in Sun blade Solaris super computer platform. Various boost libraries, WxWidget and multithread libraries are used. Wrote Perl and Python scripts to control the job queue in super computer environment
Partner: KISTI
GongStage (2007)
Implemented script engine with boost python bind and created advanced avatar module featuring IK, motion blending by extending the features of provided Ogre3D engine
JustLeapIn.com (2007-2009)
Designed and implemented the game component of VR based 3D Social Network, justleapin.com with Unity3D game engine. Lead 3 other game programmers and collaborated with art team and web team. Managed the team with Agile development method and setup the best practices and code standards. Also established and optimized the build process with Python and Perl and set up a subversion repository for C# and C++ code base. Details of the accomplishments are an organization of the source code structure and an implementation of avatar creation and avatar animation module, network and data transfer module, asset caching module and web debug module.
캐나다 이민자 감소에 대한 진실
요즘 벤쿠버 한인 신문을 보면 한국인 이민자 수가 줄었다고 난리다. 수치를 보면
- 2000년 9600명
- 2004년 4600명
- 2008년 900명
- 2009년 400명
이라고한다. 너무 숫자가 줄어서 다들 큰일이다 그렇게 생각했는데, 이 숫자가 잘못된 것 같다.
다음이 캐나다 정부에서 발표한 한국인 연도별 이민자 숫자란다.
http://www.cic.gc.ca/english/resources/statistics/facts2008/permanent/10.asp
- 1998 (4,917)
- 1999 (7,217)
- 2000 (7,639)
- 2001 (9,608)
- 2002 (7,334)
- 2003 (7,089)
- 2004 (5,337)
- 2005 (5,819)
- 2006 (6,178)
- 2007 (5,866)
- 2008 (7,245)
결론은 위의 자료는 한국 정부에서 PR 여권 발부한 갯수만 가지고 발표한 것이고, 아래 자료는 캐나다 정부에서 영주권 준 갯수이니 아래의 수치가 맞다는 것이다. 800명만 되었어도 믿을 텐데 역시 한국 신문은 믿을깨 못된다.
그래도 올 2월에 한국으로 다시 들어간 역이민은 많이 늘어난 것 같다. 내 생각엔 환율과 불안정한 취업이 가장 큰 문제인듯.
빨리 환율이 떨어져야 할텐데…..
윈도우 설치 기본 디렉토리 바꾸기
팁이 될런지 모르겠지만, 내가 사용하는 셋팅에 관련한 것이라 적어놓는다. 주로 C 드라이브는 고스트로 구워놓기 때문에 되도록 프로그램들을 C에 깔지 않는다. 모든 어플을 설치하는 기본 위치는 주로 e:\_infra\bin 인데, 지금 소개 하는 팁은 프로그램 설치할 때 기본 위치를 이 곳으로 잡는 방법이다.
regedit를 하고
HKLM/SOFTWARE/Microsoft/Windows/CurrentVersion 으로 간다.
ProgramFilesDir 이란 값을 찾아서 그 값을 원하는 값으로 바꿔준다.
